![]() ![]() Upgrades can be purchased with money earnt from getting kills, assists etc. There is also an upgrades system, where you can unlock new characters, customisation options for your characters, along with weapons and weapon skins. You’ve got Team Deathmatch – both casual and ranked, Plunder – which is a take on Capture the Flag and Command, which is similar to Control or Hard point in other comparable multiplayer games. ![]() While it does add an extra level of replayability, the multiplayer modes included are your stock-standard, run-of-the-mill type of affair. To ensure that you get a little more bang for your buck, Naughty Dog have tacked on multiplayer, just in case once Drake’s story ends you need to get that Uncharted fix. Most of the game’s standout dialogue moments occur when the chief bad guy is involved. However, the real MVP when it comes to supporting characters is the villain their persona is one that you can’t help but hate, which is a sign of good writing. Sully is as sarcastic and sharp-witted as ever and the Drake-Elena dynamic is excellently written. The series’ other mainstays such as old mate Sully and Elena are here, but they play a slightly smaller role than they have in the past. One of the biggest improvements is in the cover system, which is a massive boon considering you’ll spend an ample amount of time hiding behind objects to make sure Drake’s charming looks stay intact. Not only have the characters matured but it seems Naughty Dog have refined the frustrating gameplay elements that hindered the preceding trilogy. However while he’s emotionally more mature, the Nathan Drake you puppeteer around still has the uncanny ability to mow down opponents with methodical precision, so you’ll still get that classic Uncharted tonal disconnect. This could be due to the new directors or the fact that Drake himself is getting older and is written that way. Uncharted 4 definitely shows signs of the series maturing. The other technical aspects of the game are also very sound with the game running at a smooth 30fps with next to no drops or major glitches and the sound design and voice acting all top-notch. Furthermore, the character modelling and animation is hands-down the best I have seen on consoles. The level of detail in the environments is outstanding everything from the ripples in the ocean to the cracks in the walls of whatever dilapidated building Drake and co are scouring at the time is simply stunning. UC4’s lush and vibrant locales are a sight to behold and you can easily find your playthrough time skyrocket from 15 to 20 hours due to spending excessive periods of time using the game’s photo mode. The visuals are an eye-catching delight and it easily contends with The Order: 1886 as the prettiest game I have played on this generation of consoles. One facet of UC4 that is masterful is the game’s graphical fidelity. The search for infamous pirate Henry Avery’s treasure and the lost settlement of Libertalia is filled with captivating anecdotes and interesting tidbits surrounding the building of the folklore-famous colony, and I often found myself enraptured at discovering more details about Avery and his exploits (even if they are faux fiction). Of all the game’s settings, I will say that UC4 is top of the list. The Uncharted series has always had interesting premises the search for undiscovered treasure while using actual historical figures and urban myths is a core feature in the games. ![]() From hereinafter the story’s pacing is relatively solid as you take control of Drake in pursuit of one last treasure payday. The game’s opening chapters try to evoke the same emotional response as the opening from The Last of Us, however some sluggish pacing means that it doesn’t have the powerful effect it desires. After some young-brother shenanigans the game fast-forwards to the Drake brothers in a foreign country in the midst of you know what… a treasure hunt. The game’s opening chapter introduces us to Drake’s brother Sam and sheds some more light on Drake’s previously unknown childhood. I began UC4 trying to stay as grounded as possible and from the get-go the Last of Us influence is obvious. ![]()
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